OK, after spending a few days with this version I'd like to share with the program creator the bugs that need fixing in this version:
1. The settings for autobuilding, send resources and training troops aren't kept when I exit and restart the program.
2. At "send resources" at the bottom of the page we can select the time when to resend the checked rows (1-120 minutes). If I choose, let's say, 5 minutes, it shows me that next transport will take place at, let's say, 12.45. If I increase the time to 6 minutes it should show 12.46, right? Well, not really. The next time when resources are to be sent oscilates alot with no logic what so ever. It happed more than once to set the repeat time to 60 minutes and when I increased it by 1 or 2 minutes the new time decreased with 5,6 even more minutes. So that part need some more work. As a personal thought, I think it would be very usefull if we could select the repeat frame for each village instead of selecting the time frame for all checked villages.
3. Let's say I have the palace at level 10 and I demolisahed the embassy (needed to build the palace). Ok, I can carry on building the palace until level 20 even without the embassy, because the palace is already built, right? Well, the program won't do it automaticly because the embassy doesn't exist anymore. Maybe when you write the code you should say to check first if a bulding is already built in the village and, if not, to check that all other required building are built.
4. Training troops works well but not very precise. I can't say it's a bug, maybe it was ment to behave this way. I'm just talking about the fact that the time frame set to repeat training is not followed precisely. I have set it for 20 minutes but it keeps repeating even at 15 minutes and sometimes at 40 minutes. But maybe the bot saw I don't have enough resources and will check again when it computes that there will be enough resources to train the troops.
5. Didn't use the marketplace so I don't know if there are any problems there or not.
6. Build and destroy seems to work pretty well. I have an idea though. I'd like to be able to have a build sequence that I can apply to all new villages. Right now I must create each time a composite template. It would be nice to be able to save a composite template as well. This way I can save a building sequnce for each new village and save it under ... "new village" template. So when I want to start building there I can only have to select this composite template and the bot builds everything the same way it built it for the last villages.
7. Ok, autofarming is quite ennoying sometimes. First, the "check this farm every ... hours" doesn't work well. I mean that the bot attacked a player even 7 times in 1 hour and left players not attacked for more than 2 days. So this parts needs working on some more. Second the attack logs doesn't always sync with the server in time so if I attack someone and I have losses, the bot doesn't stop the attacks because, as far as it is concerned, there are no attacks that caused me losses so it keeps carrying on the attacks. I lost hundreds of clubswingers like this :( A thought: I have an autofarm list and there is 1 column where it is written the alliance that the farm is in. If the player changes alliance that change doesn't apper under the alliance column so I keep attacking him over and over again until I recheck all my farms or until a lider tells me that I am attacking an ally. This caused me many problems and an usefull toold would be to highlight the farm that became an ally or the bot should be paused so that we don't bend the pact rules. Third I can't post the attack logs on travian-utils.net. I tried right-clicking the attack, I clicked on "log to Travian-reports.net" but nothing happens :(
That;s it for now. I'm sure that there are things I forgot to mention but I'll write a reply when I remember them.